Computer Graphics Lab, The Catholic University of Korea
Publications
International
Eunjung Ju and Myung Geol Choi: Estimating Cloth Simulation Parameters From a Static Drape Using Neural Networks. IEEE Access, Volume. 8, pages. 195113-195121, 2020, doi: 10.1109/ACCESS.2020.3033765.
Ha, Wansu, Myung Geol Choi, Kang Hoon Lee: Automatic Control of Virtual Mirrors for Precise 3D Manipulation in VR. IEEE Access, Volume 8, pages 156274–156284, 2020, doi: 10.1109/ACCESS.2020.3019012
Myung Geol Choi, Ji Hye Lee, Wansu Ha, Kang Hoon Lee: Optimal Close-up Views for Precise 3D Manipulation. Computer Animation and Virtual World (CASA 2019), Volume 30, Issue 3-4, e1884, May 2019, doi: 10.1002/cav.1884
Myung Geol Choi, Taesoo Kwon: Motion rank: applying page rank to motion data search. The Visual Computer, Volume 35, Issue 2, pages 289-300, February 2019, doi: 10.1007/s00371-018-1498-6
Xi Zhao, Taku Komura, Myung Geol Choi: Character-Object Interaction Retrieval using the Interaction Bisector Surface. Computer Graphics Forum (Eurographics 2017), Volume 36, Issue 2, pages 119-129, May 2017.
Myung Geol Choi, Kang Hoon Lee: Interactive Control of Big-Object Manipulation Animation. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 435-442, May-August 2016.
Myung Geol Choi, Kang Hoon Lee: Points-Based User Interface for Character Posing. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 213-220, May-August 2016.
Kang Hoon Lee, Myung Geol Choi: A Path Browser for Exploratory Motion Assembly. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 205-212, May-August 2016.
Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi: Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. Computer Graphics Forum (Pacific Graphics 2013), Volume 32, Issue 7, pages 1-9, October 2013.
Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi: Relationship Descriptors for Interactive Motion Adaptation. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013.
Peter Sandilands, Myung Geol Choi, Taku Komura: Interaction capture using magnetic sensors. Computer Animation and Virtual Worlds, July 2013.
Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee: Retrieval and Visualization of Human Motion Data via Stick Figures. Computer Graphics Forum (Pacific Graphics 2012), Volume 31, Issue 7, 2057-2065, September 2012. Best Paper Award
Myung Geol Choi, Manmyung Kim, Kyunglyul Hyun and Jehee Lee: Deformable Motion: Squeezing into Cluttered Environments. Computer Graphics Forum (EUROGRAPHICS 2011), Volume 30, Issue 2, 445-453, April 2011.
Eunjung Ju, Myung Geol Choi, Minji Park, Jehee Lee, Kang Hoon Lee, Shigeo Takahashi: Morphable Crowds. ACM Transactions on Graphics (SIGGRAPH ASIA 2010) , Volume 29, Issue 6, December 2010.
Myung Geol Choi, Eunjung Ju, Jungwoo Chang, Young J Kim, Jehee Lee: Linkless Octree Using Multi-Level Perfect Hashing. Computer Graphics Forum (Pacific Graphics 2009), Volume 28, Issue 8, 1773-1780, August 2009.
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong and Jehee Lee: Group Behavior from Video: A Data-Driven Approach to Crowd Simulation. Symposium on Computer Animation 2007, 109-118, August 2007.
Kang Hoon Lee, Myung Geol Choi and Jehee Lee: Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data. ACM Transactions on Graphics (SIGGRAPH 2006), Volume 25, Issue 3, 898-906, July 2006.