Publications


International

  • Ju, Eunjung, Kwang‐yun Kim, Jaehoon Lee, Sungjin Yoon, and Myung Geol Choi. Interactive exploration of drapes by simulation parameters. Computer Animation and Virtual Worlds (CASA 2022), Volume 33, Issue 3-4 (2022): e2058, doi: 10.1002/cav.2058
  • Eunjung Ju and Myung Geol Choi: Estimating Cloth Simulation Parameters From a Static Drape Using Neural Networks. IEEE Access, Volume. 8, pages. 195113-195121, 2020, doi: 10.1109/ACCESS.2020.3033765.
  • Ha, Wansu, Myung Geol Choi, Kang Hoon Lee: Automatic Control of Virtual Mirrors for Precise 3D Manipulation in VR. IEEE Access, Volume 8, pages 156274–156284, 2020, doi: 10.1109/ACCESS.2020.3019012
  • Myung Geol Choi, Ji Hye Lee, Wansu Ha, Kang Hoon Lee: Optimal Close-up Views for Precise 3D Manipulation. Computer Animation and Virtual World (CASA 2019), Volume 30, Issue 3-4, e1884, May 2019, doi: 10.1002/cav.1884
  • Myung Geol Choi, Taesoo Kwon: Motion rank: applying page rank to motion data search. The Visual Computer, Volume 35, Issue 2, pages 289-300, February 2019, doi: 10.1007/s00371-018-1498-6
  • Xi Zhao, Taku Komura, Myung Geol Choi: Character-Object Interaction Retrieval using the Interaction Bisector Surface. Computer Graphics Forum (Eurographics 2017), Volume 36, Issue 2, pages 119-129, May 2017.
  • Myung Geol Choi, Kang Hoon Lee: Interactive Control of Big-Object Manipulation Animation. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 435-442, May-August 2016.
  • Myung Geol Choi, Kang Hoon Lee: Points-Based User Interface for Character Posing. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 213-220, May-August 2016.
  • Kang Hoon Lee, Myung Geol Choi: A Path Browser for Exploratory Motion Assembly. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue 3-4, pages 205-212, May-August 2016.
  • Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi: Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. Computer Graphics Forum (Pacific Graphics 2013), Volume 32, Issue 7, pages 1-9, October 2013.
  • Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi: Relationship Descriptors for Interactive Motion Adaptation. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013.
  • Peter Sandilands, Myung Geol Choi, Taku Komura: Interaction capture using magnetic sensors. Computer Animation and Virtual Worlds, July 2013.
  • Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee: Retrieval and Visualization of Human Motion Data via Stick Figures. Computer Graphics Forum (Pacific Graphics 2012), Volume 31, Issue 7, 2057-2065, September 2012. Best Paper Award
  • Myung Geol Choi, Manmyung Kim, Kyunglyul Hyun and Jehee Lee: Deformable Motion: Squeezing into Cluttered Environments. Computer Graphics Forum (EUROGRAPHICS 2011), Volume 30, Issue 2, 445-453, April 2011.
  • Eunjung Ju, Myung Geol Choi, Minji Park, Jehee Lee, Kang Hoon Lee, Shigeo Takahashi: Morphable Crowds. ACM Transactions on Graphics (SIGGRAPH ASIA 2010) , Volume 29, Issue 6, December 2010.
  • Myung Geol Choi, Eunjung Ju, Jungwoo Chang, Young J Kim, Jehee Lee: Linkless Octree Using Multi-Level Perfect Hashing. Computer Graphics Forum (Pacific Graphics 2009), Volume 28, Issue 8, 1773-1780, August 2009.
  • Kang Hoon Lee, Myung Geol Choi, Qyoun Hong and Jehee Lee: Group Behavior from Video: A Data-Driven Approach to Crowd Simulation. Symposium on Computer Animation 2007, 109-118, August 2007.
  • Kang Hoon Lee, Myung Geol Choi and Jehee Lee: Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data. ACM Transactions on Graphics (SIGGRAPH 2006), Volume 25, Issue 3, 898-906, July 2006.

Domestic (Korean)

  • 주은정, 최명걸: 정적 드레이프를 이용한 니트 옷감의 시뮬레이션 파라미터 추정, 한국컴퓨터그래픽스학회논문지, 26(5), pp. 15~24, 2020. 12, doi: 10.15701/kcgs.2020.26.5.1
  • 배태성, 이은지, 김하은, 박민지, 최명걸: 제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어, 한국컴퓨터그래픽스학회논문지 (KCGS 2019), 25(3), pp. 85~92, 2019. 07, doi: 10.15701/kcgs.2019.25.3.85
  • 이지혜, 한윤하, 최명걸: 근접한 물체 사이의 공간 관찰을 위한 보조 카메라 위치 최적화, 한국컴퓨터그래픽스학회논문지 (KCGS 2018), 24(3), pp.33~41, 2018. 07, doi: 10.15701/kcgs.2018.24.3.33
  • 남하종, 이지혜, 최명걸: 제한된 환경 속에서 휴머노이드를 위한 인터랙티브 모션 리타겟팅, 한국컴퓨터그래픽스학회논문지 (KCGS 2017), 23(3), pp.1~8, 2017. 07.
  • 최명걸: 렌치 스페이스를 이용한 물체 들기 자세 최적화, 한국컴퓨터그래픽스학회논문지, 21(4), pp.19~26, 2015. 09.
  • 이강훈, 최명걸: 3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어, 한국컴퓨터그래픽스학회논문지, 21(2), pp.11~20, 2015. 06.
  • 최명걸, 이강훈: 모션 캡쳐 데이터에 기초한 스틱 피규어애니메이션 제작, 한국컴퓨터그래픽스학회논문지, 21(1), pp.23~31, 2015. 03.
  • 최명걸, 이제희, 이강훈: 모션패치, 한국컴퓨터그래픽스학회논문지, 11(2) . pp.9~1, 2005. 06.