Eunjung Ju, Eungjune Shim, Kwang‐yun Kim, Sungjin Yoon, and Myung Geol Choi.
Fast Constrained Optimization for Cloth Simulation Parameters from Static
Drapes. Computer Animation and Virtual Worlds (CASA2024) 35, no. 3 (2024):
e2265, doi: 10.1002/cav.2265
Eunjung Ju, Kwang-yun Kim, Gyoo-Chul Kang, Sungjin Yoon, Phil Sik Chang,
Eungjune Shim, Myung Geol Choi. Estimating Cloth Simulation Parameters from
Tag Information and Cusick Drape Test. Computer Graphics Forum (EG 2024),
Volume 43, Issue 2: e15027, doi:
10.1111/cgf.15027
Eunjung Ju, Kwang‐yun Kim, Jaehoon Lee, Sungjin Yoon, and Myung Geol Choi.
Interactive Exploration of Drapes by Simulation Parameters. Computer
Animation and Virtual Worlds (CASA 2022), Volume 33, Issue 3-4 (2022): e2058,
doi: 10.1002/cav.2058
Eunjung Ju and Myung Geol Choi: Estimating Cloth Simulation Parameters from
A Static Drape using Neural Networks. IEEE Access, Volume. 8, pages.
195113-195121, 2020, doi:
10.1109/ACCESS.2020.3033765
Ha, Wansu, Myung Geol Choi, Kang Hoon Lee: Automatic Control of Virtual
Mirrors for Precise 3D Manipulation In VR. IEEE Access, Volume 8, pages
156274–156284, 2020, doi:
10.1109/ACCESS.2020.3019012
Myung Geol Choi, Ji Hye Lee, Wansu Ha, Kang Hoon Lee: Optimal Close-Up
Views for Precise 3D Manipulation. Computer Animation and Virtual World
(CASA 2019), Volume 30, Issue 3-4, e1884, May 2019, doi:
10.1002/cav.1884
Myung Geol Choi, Taesoo Kwon: Motion Rank: Applying Page Rank to Motion
Data Search. The Visual Computer, Volume 35, Issue 2, pages 289-300,
February 2019, doi:
10.1007/s00371-018-1498-6
Xi Zhao, Taku Komura, Myung Geol Choi: Character-Object Interaction
Retrieval using The Interaction Bisector Surface. Computer Graphics Forum
(Eurographics 2017), Volume 36, Issue 2, pages 119-129, May 2017.
Myung Geol Choi, Kang Hoon Lee: Interactive Control of Big-Object
Manipulation Animation. Computer Animation and Virtual World (CASA 2016),
Volume 27, Issue 3-4, pages 435-442, May-August 2016.
Myung Geol Choi, Kang Hoon Lee: Points-Based User Interface for Character
Posing. Computer Animation and Virtual World (CASA 2016), Volume 27, Issue
3-4, pages 213-220, May-August 2016.
Kang Hoon Lee, Myung Geol Choi: A Path Browser for Exploratory Motion
Assembly. Computer Animation and Virtual World (CASA 2016), Volume 27,
Issue 3-4, pages 205-212, May-August 2016.
Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi: Dynamic
Comics for Hierarchical Abstraction of 3D Animation Data. Computer Graphics
Forum (Pacific Graphics 2013), Volume 32, Issue 7, pages 1-9, October 2013.
Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi: Relationship Descriptors
for Interactive Motion Adaptation. ACM SIGGRAPH / Eurographics Symposium on
Computer Animation 2013.
Peter Sandilands, Myung Geol Choi, Taku Komura: Interaction Capture using
Magnetic Sensors. Computer Animation and Virtual Worlds, July 2013.
Myung Geol Choi, Kyungyong Yang, Takeo Igarashi, Jun Mitani, Jehee Lee:
Retrieval And Visualization of Human Motion Data via Stick Figures.
Computer Graphics Forum (Pacific Graphics 2012), Volume 31, Issue 7,
2057-2065, September 2012. Best Paper Award
Myung Geol Choi, Manmyung Kim, Kyunglyul Hyun and Jehee Lee: Deformable
Motion: Squeezing into Cluttered Environments. Computer Graphics Forum
(EUROGRAPHICS 2011), Volume 30, Issue 2, 445-453, April 2011.
Eunjung Ju, Myung Geol Choi, Minji Park, Jehee Lee, Kang Hoon Lee, Shigeo
Takahashi: Morphable Crowds. ACM Transactions on Graphics (SIGGRAPH ASIA
2010) , Volume 29, Issue 6, December 2010.
Myung Geol Choi, Eunjung Ju, Jungwoo Chang, Young J Kim, Jehee Lee:
Linkless Octree using Multi-Level Perfect Hashing. Computer Graphics
Forum (Pacific Graphics 2009), Volume 28, Issue 8, 1773-1780, August 2009.
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong and Jehee Lee: Group Behavior
from Video: A Data-Driven Approach to Crowd Simulation. Symposium on
Computer Animation 2007, 109-118, August 2007.
Kang Hoon Lee, Myung Geol Choi and Jehee Lee: Motion Patches: Building
Blocks for Virtual Environments Annotated with Motion Data. ACM
Transactions on Graphics (SIGGRAPH 2006), Volume 25, Issue 3, 898-906, July
2006.
Domestic Journal Papers (Korean)
심응준, 주은정, 최명걸. 비선형 강성 모델을위한 드레이프 시뮬레이션 결과 추정, 한국컴퓨터그래픽스학회논문지, 29(3), 117-125. 2023. 07, doi:10.15701/kcgs.2023.29.3.117[우수논문상]
김예영, 김도희, 김주란, 오나현, 최명걸. 외부 자력을 이용한 촉수 생명체 애니매트로닉스 시뮬레이션, 한국컴퓨터그래픽스학회논문지, 29(5), 1-9. 2023. 12, doi:10.15701/kcgs.2023.29.5.1
주은정, 최명걸, 정적 드레이프를 이용한 니트 옷감의 시뮬레이션 파라미터 추정, 한국컴퓨터그래픽스학회논문지, 26(5), pp. 15~24, 2020. 12, doi: 10.15701/kcgs.2020.26.5.1
배태성, 이은지, 김하은, 박민지, 최명걸: 제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어, 한국컴퓨터그래픽스학회논문지 (KCGS 2019), 25(3), pp. 85~92, 2019. 07, doi: 10.15701/kcgs.2019.25.3.85
이지혜, 한윤하, 최명걸: 근접한 물체 사이의 공간 관찰을 위한 보조 카메라 위치 최적화, 한국컴퓨터그래픽스학회논문지 (KCGS 2018), 24(3), pp.33~41, 2018. 07, doi: 10.15701/kcgs.2018.24.3.33[우수논문상]
남하종, 이지혜, 최명걸: 제한된 환경 속에서 휴머노이드를 위한 인터랙티브 모션 리타겟팅, 한국컴퓨터그래픽스학회논문지 (KCGS 2017), 23(3), pp.1~8, 2017. 07.